Saturday 8 September 2012

High Poly rock sculpts


I really can't do rock sculpts well. sculpting it thinking.. dont make it look like a shit.

Wednesday 5 September 2012

Sunday 2 September 2012

Showdown Update

More terrain work with a bit of texturing. Not very happy with it though, I will probably redo it.
Quick mockup of the stone faces.

Tuesday 24 July 2012

DX11 fun

Had a few minutes today so I made some DX11 tessellating steps in UDK. It's actually a really simple process though this version has some god awful texture stretching in because I was lazy with the projection and didn't test properly when baking. Will do a write up with new fixes and tweaks at some point.


Saturday 9 June 2012

Hour 11

Modelled, Textured, Rigged and Imported the weapon.

Friday 8 June 2012

ZOMG iPhone Game

Started working on a little game in my spare time for fun.

You will play a Royal Marine who has been placed in the Postal service to dispatch the zombie hordes that roam the streets before dawn.

 I am currently 9 hours into development. Got part way into texturing the character.
 Also I have finished the environment and put it into UDK ready for gameplay.

 

Saturday 31 March 2012

Splash Damage Art Test

Started this on thursday. Finsihed it in about 8 hours... ish

Sunday 11 March 2012

PaperCraft Thing

Still need to fix some texture stretching but im pretty happy with it.

Friday 9 March 2012

Darksiders 2 Weapon Contest WIP 2

Working on some gem stones for the pommel of the weapon

Thursday 8 March 2012

Darksiders 2 Weapon Contest WIP 1

Just assembling some of the parts at the moment and doing some art style tests.