Friday, 16 December 2011
Tuesday, 13 December 2011
Friday, 19 August 2011
Foliage
After talking to some industry people I have decided to concentrate on some foliage. Here is my first piece
Monday, 27 June 2011
Work on the forklift truck
Tuesday, 21 June 2011
Assassins Creed 2 Done?
I'm really tempted to add some extra geometry to those side walls but at the moment the corner piece is finished... I think.
Sunday, 19 June 2011
Yet Another Update
The modelling on the roof is done but the textures still need a lot of work. I will create a damagaed version to go on as well. I have also finished closing off the bulk meshes to define the shadows better which you will notice once its in engine.
Saturday, 18 June 2011
Assassins Creed Improvements
I have gone back to my Assassins creed building as part of my to-do list and am planning on revaming it to make it look better.
Improvements
-New Roof
-Close off meshes to create better lighting
-Add Ivy to building
-Generate Unique UV's to get better lighting render
- Add a floor
-Add a texture to the side walls
- Add extra geometry to the side walls
-Add Edging to the roof
- Improve textures
New Roof - WIP
This still needs the tile fixing on it and the texture needs more variation and grime. On the plus side it looks miles better and the poly count is lower as well.
Improvements
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- Add a floor
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- Add extra geometry to the side walls
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- Improve textures
New Roof - WIP
This still needs the tile fixing on it and the texture needs more variation and grime. On the plus side it looks miles better and the poly count is lower as well.
Friday, 10 June 2011
Thursday, 2 June 2011
Second 24 hour project
This project didn't got as well as we had hoped. Here are the props for it either way.
Our aim was to use really small texture sizes and our brief for the project was to represent what we do without using any text. The aim of the game was to get the box into the hole. Initially the player thinks this is simple but as soon as you pick up the box it breaks with its contents spilling onto the floor. As you try and fix the first problem more and more things go wrong. We thought this summed up perfectly what we do.
Arran
Our aim was to use really small texture sizes and our brief for the project was to represent what we do without using any text. The aim of the game was to get the box into the hole. Initially the player thinks this is simple but as soon as you pick up the box it breaks with its contents spilling onto the floor. As you try and fix the first problem more and more things go wrong. We thought this summed up perfectly what we do.
Arran
Monday, 30 May 2011
How to create an interactive flash turnaround
I made this tutorial for a friend so that he could present his work. I thought I would release how to do it so other people can use it for their presentation work.
http://www.solent.ac.uk/courses/undergraduate/computer_and_video_games_ba/student-work/predator.aspx
Here is a link showing the turntable working with a character in it. Though this one is more up to date and doesnt have the ugly scroller at the bottom. All you need to do is click and drag. I hope you find it useful
http://www.megaupload.com/?d=XN03O50K
http://www.solent.ac.uk/courses/undergraduate/computer_and_video_games_ba/student-work/predator.aspx
Here is a link showing the turntable working with a character in it. Though this one is more up to date and doesnt have the ugly scroller at the bottom. All you need to do is click and drag. I hope you find it useful
http://www.megaupload.com/?d=XN03O50K
Thursday, 26 May 2011
Tiki Panic HUD elements
Though time is up we seem to still be working on it. Here is the new HUD layout that we will be using. The font is called Earthquake MF.
Arran
Arran
10 Posts a month
So my current aim for 10 posts a month is not doing so well. I blame hand in but now its done I'm going to start putting up my work again. Mainly I am going to go through and finish all of the stuff I have started.
Work To finish
Metal Gear Level
- Model Remaining Props
-Texture all remaining Props
-Texture Forklift With Bakes
-Fully Integrate Codec
007 Environment
-Model Remaining Props
-Texture Remaining Props
-Redo Lighting
-Create Post Process
-Convert to Unity
Tiki Panic
-Rework non Stylized Textures
-Bring in remaining Props
-Improve Beach Area
-Improve Modular Pieces
-Add HUD
Assassins Creed Environment
-Add Ivy
-Add Wall texture to sides of building
-Polish
Portfolio Pieces
-Fix Stalactite texture
-Make new solar panel model
-Fix levels for art pieces
Kraft Project
-Re optimise remaining props
-Create Lower res textures
-Bring into Unity
Arran
Work To finish
Metal Gear Level
- Model Remaining Props
-Texture all remaining Props
-Texture Forklift With Bakes
-Fully Integrate Codec
007 Environment
-Model Remaining Props
-Texture Remaining Props
-Redo Lighting
-Create Post Process
-Convert to Unity
Tiki Panic
Assassins Creed Environment
-Polish
Portfolio Pieces
-Fix Stalactite texture
-Make new solar panel model
Kraft Project
-Bring into Unity
Arran
24 hour Environment Project
This project was to model, texture, light and bring into engine the studio room at the university in one day. I started this at 9 and finished at 8. Overall I was disapointed with the amount of work that I got done. I could of done more. I will attempt to finish this at some point and have added it to the long list of things to finish.
Arran Langmead
Arran Langmead
Wednesday, 25 May 2011
Brains Eden Practice 1 'Tiki Panic'
Me and a few of my friends have entered into the brains Eden jam in Cambridge. In preparation for this we are doing a few practice ones before we go. Our first game is called 'tiki panic' and it was made in 17 hours from scratch.
Arran Langmead
Arran Langmead
Monday, 9 May 2011
Gusto Games Render
I have had no time to work on this so they will probably not want me but here is wear I am at so far. Stupid Hand Ins.
Arran Langmead
Arran Langmead
Tuesday, 26 April 2011
Gems
Just experimented with creating low poly gems. The effect was created by making a 64*64 texture and putting it in the reflection channel. I then removed smoothing groups. The effect is cheap but it works quite well.
Arran Langmead
Texture that goes into the reflection slot |
Different colours were made with a flat colour in the diffuse slot. |
Saturday, 23 April 2011
Final Images for company 2
Here are the final renders for the art test. I could do so much mroe to it but time is running out and I have a lot of uni work that still needs finishing
Arran Langmead
Arran Langmead
Thursday, 21 April 2011
Cart Contents for art test 2
Creating some objects that can go in the cart. They will be made so they can be swapped in and out. Meaning I can place multiple carts in a scene and swap out the objects that are inside them making the scene more bespoke.
Arran Langmead
Arran Langmead
Monday, 18 April 2011
Sunday, 17 April 2011
Art Test For Game Company 2 Part 3
Continuation of the art test. I have added the ivy and done some more texturing. This piece still isnt finished. I will add more damage and decals. As well as normal and specular maps. Still not sure what to put in the cart.
Arran Langmead
Arran Langmead
Saturday, 16 April 2011
Art Test For Game Company 3 Part 2
Experimenting with a stylized look at the moment. I havent done any stylized texturing before so this is a bit more of a challenge. After a fair bit of research and tutorial hunting I think i'm starting to get it. Still a long way to got though. Some of the stuff I have seen on the forums have been beautiful. The sword on the left was made by using a tutorial from poly count. The other textures are made by me (wood is tricky).
Arran Langmead
Arran Langmead
Friday, 15 April 2011
Art Test for a game company 2 part 2
Ok so I have just done a total rework on the textures because I was being stupid with them. Now I have a 4 extra texture slots to use. I also fiddled with the cart to give it a bit of wear and tear and changed the lighting so its less intense.
Arran Langmead
Art Test for game company 3
So I might be taking on a lot at the moment. what with my dissertation, life drawing brief, CG brief, 3 art tests and a training game for Kraft foods. But I love too work so who cares. Also I want to thank the game companies that have taken the time to reply to me though I know they wont ever read this =P
Arran Langmead
Basic blockout of what I want the scene to look like. |
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Arran Langmead
Thursday, 14 April 2011
Art Test for a game company
This is extended from my space debris art test.
Arran Langmead
This piece is just a generic asteroid that would be dotted around the environment. I made several different shaped ones that all the fit the same texture |
This is a propaganda Sign that would also be dotted around the environment. I did both an ordinary sign and a beat up one. |
Tuesday, 12 April 2011
Art Test For game company 2
Recieved another art test through the university. The brief is to make a cart and a set for it in 5k. We get 10 textures too use for the enitre set. The max texture size is 1024. We have 2 weeks to do this. This is where I am at so far.
Created a blockout for the scene. |
Detailed the scene and created a hi poly cart from reference. |
Created a low poly cart for the scene. |
Created basic lighting for the scene. I wanted to go for something that felt warm. I directed the light to come through the arch to contrast the back wall. |
Here I started texturing. |
Still Texturing. Added more colour to the light to give it a warm feeling. |
Added a window in the corner to break up the wall. |
I still have a few things that I need to add. I am going to create a few different objects that can be put into the cart as well.
Arran Langmead
Tuesday, 5 April 2011
Stalactite
Currently working on creating realistic rocks for a few projects im working on. I start with a high poly model which is sclupt in zbrush. I use crumple and clay tubes to create the desired effects. Im still working on it but this is a damn site better than my first attempt. Poly count is 645.
Arran Langmead
Arran Langmead
Sunday, 27 March 2011
Scrap Cube
Art test for game company. Still experimenting with presentation work, dont know if I like this one or not.
Arran Langmead
Arran Langmead
Thursday, 17 March 2011
Forklift Truck Presentation Page
Metal Gear Solid Environment - Forklift Truck Part 4
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