More terrain work with a bit of texturing. Not very happy with it though, I will probably redo it.
Quick mockup of the stone faces.
Sunday, 2 September 2012
Saturday, 1 September 2012
Tuesday, 24 July 2012
DX11 fun
Had a few minutes today so I made some DX11 tessellating steps in UDK. It's actually a really simple process though this version has some god awful texture stretching in because I was lazy with the projection and didn't test properly when baking. Will do a write up with new fixes and tweaks at some point.
Friday, 20 July 2012
Saturday, 9 June 2012
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