Friday, 14 June 2013

Fixing Microsoft Surface Pro / Windows 8

So I picked up a surface pro a few days ago and I have been really enjoying using it. There are a few things that need fixing however. So I thought I would list a few fixes and tweaks.

1. Get more accurate pen target/ fix calibration. some clever guy found a way to increase the number of reference points to get better calibration

Original link
http://forum.xda-developers.com/showthread.php?t=2171198

Clear your current calibration settings and paste this in the cmd


tabcal devicekind=pen lincal novalidate XGridPts=10,60,110,160,260,360,460,560,660,810,960,1110,1260,1360,1460,1560,1660,1760,1810,1860,1910 YGridPts=10,60,110,160,250,400,540,680,830,920,970,1020,1070
Calibrates with 273 points, you go through them quickly. Make sure you do this before installing the wacom driver. If you already have installed it. Uninstall, do this fix and then reinstall.

2. Fixing Pressure sensitivity. They finally released a driver so that pressure sensitivity works on photoshop zbrush etc. You can get it here

http://www.wacom.com/support/drivers

Choose tablet model in the first column and windows 8 in the right.

Windows 8 Ugly tiles

3. One of the shit things about windows 8 is the metro bar which would be tolerable if you could make your own images. Now you can with Obly Tile. What's cool about this is that it lets you make web links as well as programs and folder shortcuts.

http://oblytile.en.softonic.com/

I have made a start creating some custom tiles, feel free to add your own and make sure to add a polycount tile =D
















Tuesday, 12 March 2013

Cloud Update

Primary layer of clouds added. Loooots of tweaks and fixes needed. I haven't done any skybox stuff before so I'm still learning a lot as I go.


Friday, 1 March 2013

Polycount Noob Challenge 04

I thought it might be useful for some of my students to see the development of a project based on a concept piece. So I decided to go along with the polycount noob challenge. As well as being a lot of fun to do I hope they will also find it useful. I will be posting up the documentation later, but for now here is the final image.

Wednesday, 27 February 2013

Critique Change 1

After getting some feedback I made a quick change, still need  to fix the handle.

Toon Shaded Shotgun

So I saw this concept of a shotgun on a polycount thread and decided to make it!


So here is my attempt.
I'm pretty happy with the final result, The wrap around the holster needs some work, if it had a normal map I think it would would much better. Anyway here is the shader flow-graph so you guys can have fun with your own toon shading madness.