Primary layer of clouds added. Loooots of tweaks and fixes needed. I haven't done any skybox stuff before so I'm still learning a lot as I go.
Tuesday, 12 March 2013
Friday, 8 March 2013
Wednesday, 6 March 2013
Friday, 1 March 2013
Polycount Noob Challenge 04
I thought it might be useful for some of my students to see the development of a project based on a concept piece. So I decided to go along with the polycount noob challenge. As well as being a lot of fun to do I hope they will also find it useful. I will be posting up the documentation later, but for now here is the final image.
Wednesday, 27 February 2013
Toon Shaded Shotgun
So I saw this concept of a shotgun on a polycount thread and decided to make it!
So here is my attempt.
I'm pretty happy with the final result, The wrap around the holster needs some work, if it had a normal map I think it would would much better. Anyway here is the shader flow-graph so you guys can have fun with your own toon shading madness.
I'm pretty happy with the final result, The wrap around the holster needs some work, if it had a normal map I think it would would much better. Anyway here is the shader flow-graph so you guys can have fun with your own toon shading madness.
Friday, 25 January 2013
Pong Kismet Code with bugs
So here is the kismet code for pong. It still has a few issues that I haven't fixed. Like differing the direction, telling it to stop after increasing the speed to too high a point. So occasionally when you miss the ball gets reset but the speed doesn't, meaning you usually miss again.
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