Monday, 27 June 2011

Work on the forklift truck

I have been working on texturing the forklift truck I modelled a while ago.
The chains that go on the front of the forklift. Low poly.

This is the initial normal map. On the right is the high poly model and on the left is the low poly one

Tuesday, 21 June 2011

Assassins Creed 2 Done?

I'm really tempted to add some extra geometry to those side walls but at the moment the corner piece is finished... I think.

Sunday, 19 June 2011

Yet Another Update

The modelling on the roof is done but the textures still need a lot of work. I will create a damagaed version to go on as well. I have also finished closing off the bulk meshes to define the shadows better which you will notice once its in engine.

Saturday, 18 June 2011

Improvements Update

Assassins Creed Improvements

I have gone back to my Assassins creed building as part of my to-do list and am planning on revaming it to make it look better.

Improvements
- New Roof
- Close off meshes to create better lighting
- Add Ivy to building
- Generate Unique UV's to get better lighting render
- Add a floor
- Add a texture to the side walls
- Add extra geometry to the side walls
- Add Edging to the roof
- Improve textures

New Roof - WIP


This still needs the tile fixing on it and the texture needs more variation and grime. On the plus side it looks miles better and the poly count is lower as well.

Thursday, 2 June 2011

Second 24 hour project

This project didn't got as well as we had hoped. Here are the props for it either way.




Our aim was to use really small texture sizes and our brief for the project was to represent what we do without using any text. The aim of the game was to get the box into the hole. Initially the player thinks this is simple but as soon as you pick up the box it breaks with its contents spilling onto the floor. As you try and fix the first problem more and more things go wrong. We thought this summed up perfectly what we do.

Arran