Thursday 2 June 2011

Second 24 hour project

This project didn't got as well as we had hoped. Here are the props for it either way.




Our aim was to use really small texture sizes and our brief for the project was to represent what we do without using any text. The aim of the game was to get the box into the hole. Initially the player thinks this is simple but as soon as you pick up the box it breaks with its contents spilling onto the floor. As you try and fix the first problem more and more things go wrong. We thought this summed up perfectly what we do.

Arran

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